![]() All of our products are Non-toxic and BPA free.The Petting Zoo TOOB® is part of the TOOBS® collection.Size: 1.5 inches long, 1.5 inches wide, and 12.8 inches tall, this Toob is a bit larger than the size of a standard American ruler and contains 12 colorful figurines that range from 1.25 to 3.75 inches tall and are great for educational purposes and rewarding play.They make great Montessori toys for all sorts of learning and educational activities as well. Characteristics: Painted and researched for true to life accuracy, you won't have any trouble pretending your room is a full-fledged petting zoo! Whether it's the precious piglet, cute cow, or any other of the other cuddly animals, you'll be blown away by these figurines' realism and detail. ![]() Although most petting zoos tend to include farm animals, some, like the ones stored in this Toob, have exotic animals like tortoises and llamas! History: Also known as children's farms and petting farms, petting zoos are a collection of domesticated and docile animals that are looking to meet new people while enjoying a few treats.The player can also opt out of keeping their pet entirely by allowing it to run away without retrieving it.Make sure you bring some treats to give these adorable animals! This Toob features a young boy and girl, as well as a Holstein calf, llama, fawn, pygmy kid goat, lamb, Shetland pony, bunny, piglet, and tortoise, its contents as unique and varied as they are cute. When this is done the pet returns immediately. If the pet gets lost while out exploring, the player can retrieve it by paying ingots to put up a poster. It may not be an exhaustive list of all possible rewards. The following is a list of rewards confirmed by wiki editors. If the player fails to do so, they will lose some Character EXP. Pets that go out with a low mood value may get in trouble, which the player then has to react to within a certain window of time. Pets with a high mood value may bring back useful items, fame, EXP and the like, although they may sometimes also cause the loss of some minor items. Depending on the pet's mood, this may have good or bad consequences for the player. Catnip increases mood by 100 and will cause the cat to enter Excited state.ĭuring their active periods, pets will randomly go out to play for about three hours at a time. Giving the cat a yarn ball will cause it to play, which improves its mood by 30. The player can currently purchase two types of items from the pet shop a Yarn Ball and Catnip. The pet may not always appreciate being petted. Petting can be done while the pet is at home, by sliding/swiping across the body of the pet. Up to 30 food items can be left in the food bowl. To feed their pet, players must purchase food from the pet shop, and then put it in the food bowl on the left side of the screen. The clock can be accessed by tapping the clock icon on the right side of the pet status display. When the sleep period is changed, the "lazy" periods are automatically changed as well. The starting hour of the sleep period can be changed by the player once every 30 days. ![]() During "lazy" periods, they may be up for eating, playing and petting, but will not go out to play by themselves. During sleep, pets are completely inactive. They will be asleep for eight hours a day, and have two "lazy" periods. Pets have a "biological clock", which determines what sort of activities they will get up to at different times of day. A pet that enters the "Excited" state, for instance, will automatically go out and play. The state a pet is in affects the likelihood of it performing various actions. Pets enter different states depending on time of day, fullness, mood, and player interaction. Items are required to increase mood to 100.Automatic recovery of petting and fullness can increase the mood to a maximum of 85.When fullness is less than 75, mood decreases by 4 points per 10 minutes.When fullness is 75 or higher, mood increases by 1 point per 10 minutes. ![]() Mood can be improved by petting, feeding, and using items. The pet's "mood" is a measure of its general happiness, and affects the likelihood of good or bad things happening when it goes out to play.
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