![]() So, what was the point of assassinations, then? Well, if you held the melee button, you’d perform an extremely cool kill animation that would shame your victim – but leave you open to attack, and even spare the life of the enemy player if you were sniped before your knife could reach them. Assassinations are gone – at least they are at launch. Instead, the bot just fell to the ground. ![]() I sprinted up to an enemy bot and held the melee button in their back to go into an assassination. This emphasis on competitive play seems apparent throughout Infinite‘s gameplay. Those looking for a more arena-style experience can comfortably play Infinite without sprint and not be hindered by it – seemingly pleasing players on both sides of the argument. However, there’s a trade-off in Infinite: with sprint you can slide, and it pleases players who expect it to be there, but it really isn’t necessary for competitive gameplay. Most other shooters have sprint, the one example that doesn’t being DOOM. While classic Halo never had it, sprint was introduced in Halo Reach as an armour ability. For instance, I knew that the sprint feature in Infinite was basically useless – someone can walk behind the sprinter at almost the same speed. Having seen some of the gameplay on social media already, I knew certain elements of the gameplay beforehand. It drove me forward and made me feel the hunger to do better – something the multiplayer announcer has always given Halo over other shooters. The growl as Steitzer says ‘Killing Rampage’ had an intensity I hadn’t felt in previous Halo instalments. No, this is Steitzer at his most urgent, his most fervent, and his very best. This is not the corny, overdramatic Steitzer of Halo 2 Anniversary. While he seemed to have lost prominence in Halo 5, the Steitzer we hear in Infinite is a true return to form. Jeff Steitzer as the multiplayer announcer is a particular standout performance in the multiplayer tech preview. In just the short segment of gameplay posted below, you can hear the glorious return of both the Halo shield recharge sound and Jeff Steitzer as the multiplayer announcer with ‘Halfway to victory’, but also the new addition of my AI companion which cheers me on with ‘What a shot!’ or warns me with ‘Ammunition low’. It felt like I had just booted up Halo 5 or The Master Chief Collection and was back to shooting other Spartans in friendly combat, except everything was much more bright and colourful, clear and crisp. What did it feel like to finally play Halo Infinite? To fire the sniper in the all-new Slipspace Engine? ‘It feels like Halo, in a comforting way’, is how my good friend Cally from Robot Republic described it to me, and I have to agree. So, without further ado, what is it like to play Halo Infinite? Source: Screen capture – Conor Smith A Bit of the Old This is because all I can really say on the former is that the weapons generally feel great, but visual glitches made the firing range seem unstable during my experience of the flight. Instead, I will be analysing the moment-to-moment gameplay of the multiplayer bot matches I was able to play in the flight. So now that I’ve actually got to play the July Halo Infinite Multiplayer Tech Preview, I’m level-headed and ready to see what the latest instalment of my favourite childhood franchise really is.Īs a disclaimer, I will start off by saying that I will not be discussing the weapon drills in this preview. But now, in August 2021, I can acknowledge that my hype for Infinite peaked in the latter half of last year and now it has waned. If you had told me in December 2020 that I would get to play Halo Infinite in January, I’d be jumping up and down wearing my Halo Christmas jumper and rambling madly to my girlfriend in Halo lore.
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